📢 Gate Square Exclusive: #PUBLIC Creative Contest# Is Now Live!
Join Gate Launchpool Round 297 — PublicAI (PUBLIC) and share your post on Gate Square for a chance to win from a 4,000 $PUBLIC prize pool
🎨 Event Period
Aug 18, 2025, 10:00 – Aug 22, 2025, 16:00 (UTC)
📌 How to Participate
Post original content on Gate Square related to PublicAI (PUBLIC) or the ongoing Launchpool event
Content must be at least 100 words (analysis, tutorials, creative graphics, reviews, etc.)
Add hashtag: #PUBLIC Creative Contest#
Include screenshots of your Launchpool participation (e.g., staking record, reward
Brothers should still remember the @grass that allowed countless people to make a fortune some time ago.
It gained popularity through low barriers to entry and quick airdrops, with its market value once soaring to over $700 million, becoming a star project in the DePIN track.
But what I want to talk about today is @theblessnetwork, which is on the same track and will be launched soon.
In my opinion, the design of Bless is more promising than Grass in terms of long-term sustainability and network effects.
Token model comparison: Bless is more innovative.
Grass: Single currency model, fixed supply of 1 billion, users can trade the $GRASS they receive immediately, typical "short-term gains + instant cash out".
Bless: Dual Currency Model (TIME + BLESS), with a fixed total supply of 10 billion for $BLESS, while $TIME is generated in real-time as points and ultimately exchanged for BLESS. This effectively embeds a delayed monetization + continuous incentive mechanism in the design.
In other words, $Grass is a one-time candy distribution, while $Bless is more like a continuous drip irrigation, allowing users to keep investing.
Airdrop and Participation Threshold: Bless focuses more on quality.
Grass: 27% airdrop, almost everyone gets a share, but the result is "per capita meager", and the distribution is severely diluted.
Bless: 10% airdrop, of which 8.5% of the Genesis pool is directly aimed at early participants, with an anti-witch mechanism in place to ensure real user profits.
It can be seen that Grass focuses on speed and breadth, while Bless places more emphasis on quality and long-term community.
User retention and incentives: Bless data is healthier
Grass: 280,000 daily active users, which seems astonishing, but the retention rate after 30 days is only 62%.
Bless: TIME points recipients 160,000, although the scale is small, the retention rate is as high as 78%, which indicates that users are more willing to run nodes long-term.
This is also the advantage of the dual currency mechanism: users are not in it for a one-time airdrop, but for long-term benefits and governance rights.
Community sentiment: Grass is cautious, Bless is optimistic.
Grass: The community is concerned that "the distribution is too dispersed and the returns are too thin." Although the popularity is high, the sentiment is cautious.
Bless: The design of the Genesis Pool is considered "generous," with a transparent mechanism. What everyone is more concerned about is when the TGE will start. With the Kaito incentive, the overall atmosphere is "patiently waiting, full of confidence."
Final evaluation (represents personal opinion only)
Grass represents the classic Web3 airdrop model of "rapid growth + instant incentives."
Bless creates a new way of "delayed monetization + continuous incentive" through the TIME-BLESS dual token design, which is more conducive to forming long-term network effects.
For a track like DePIN that requires long-term computing power and node support, I believe Bless's model is clearly healthier and more worthy of long-term optimism.